Principal Investigator: Tai-Wai Chan
The mainly research areas are game-based earning, mobile-learning, and online learning community. We are currently focus on the concept, Schools of Tomorrow, and developing the interest-driven, ... MORE
Principal Investigator: Chen, Sherry Y
The AII laboratory conducts an interdisciplinary study concerned with human-computer interaction. The work involves artificial intelligence, ... MORE
Principal Investigator: Yang, Jie-Chi
This laboratory is mainly for the research and development of Digital Game-Based Language Learning, including different aspects such as design, system development and evaluation. ... MORE
Principal Investigator: Hwang, Wu-Yuin
Develop creative multimedia high-interaction communication and construction tools, and provide a variety of media channels for users ... MORE
Principal Investigator: Wu, Ying-Tien
The vision of our research lab is: “To make the world a better place through innovations in educational technology and educational practice.” We aim to build upon the foundation of learning sciences and adopt design thinking as our methodology, integrating emerging cutting-edge technologies—particularly artificial intelligence—to innovate and design various learning technologies that support teaching and learning. Our research and practice focus on K-12 education, where we collaborate closely with teachers in real-world classrooms to drive long-term educational innovation. This lab spots on cross-domain research between learning science and educational learning design.
Major Areas of Specialization:
1. Technology assists innovative knowledge building:Develop cutting-edge educational learning platform and APPs based on Knowledge Building Theory.
2. Technology assists inquiry-based learning and STEAM education:Design and construct inquiry-based learning and STEAM education online learning platforms and APPs.
3. Applications of Artificial Intelligence(AI) in education:Design and develop the ‘Natural Language Processing’(NLP) with adaptive learning system.
4. Educational applications of gamification:Developing learning systems and APPs involve game-based elements.
5. Interdisciplinary design (includes STEAM course) and teachers’ communities.
Principal Investigator: Shih, Ju-Ling
“Media and Education” are widely defined to cover various kind of technology-integrated learning and related research. MEQA lab aims to conduct theory-based applied research ... MORE
Principal Investigator: Hung, Hui-Chun
Data Insights Lab combines artificial intelligence, big data, visual analysis, and machine learning for educational data mining. ... MORE